OpenVL is the future of developer-friendly computer vision - existing vision frameworks provide access at a very low level, such as individual algorithm names (often named after their inventor), while OpenVL provides a higher-level abstraction to hide the details of sophisticated vision techniques: developers use a task-centred API to supply a description of the problem, and OpenVL interprets the description and provides a solution.

The OpenVL computer vision abstraction will support hardware acceleration and multiple platforms (mobile, cloud, desktop, console), and therefore also allows vendor-specific implementations. We are committed to making it an open API available to everyone (and hope to make it an open standard); Continue reading...
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2011
07
Jan

Organisers:
Gregor Miller (General Chair), Daesik Jang (Programme Chair)

Venue:
Winter Vision Meetings (WVM2011)
Keauhou, Kailua-Kona, U.S.A., 5th-7th January 2011

Website:

The majority of researchers in computer vision focus on technology and systems which advance the state-of-the-art, however there is very little focus on how we can make the state-of-the-art useable by the majority of "ordinary" people. Additionally, more research is required to provide interactive or accessible techniques to address the shortcomings in current computer vision solutions.

Developing methods to make computer vision accessible poses many interesting questions and will require novel approaches to the problems. This one day workshop will bring together researchers in the fields of accessible and interactive computer vision to discuss the state-of-the-art and the direction of research.

As part of the Winter Vision Meetings I organised the Workshop on Person-Oriented Vision which was held in Keauhou, Kailua-Kona, Hawai'i on the 7th of January 2011. The workshop highlighted ongoing research in accessible and interactive computer vision, as well as providing an opportunity for discussions on new directions for the field. We invited work on the following topics:
  • Transforming CV problems to exploit meaningful user interaction
  • High-level abstractions of vision algorithms
  • Automatic or interactive algorithm selection based on user input
  • Detection/tracking/recognition of a physical person as input to an interactive system
  • Interpretation of user input such as descriptions, sketches, images or video
  • Automatic or interactive parameter tuning for vision algorithms
  • Case studies on "Person-Oriented" CV
  • Vision systems designed for use by non-experts
  • Interactive/supervised correction of weaknesses in the current state-of-the-art


The workshop was held in Keauhou, Kailua-Kona, Hawai'i on 7th January 2011 as part of the Winter Vision Meetings.