OpenVL is the future of developer-friendly computer vision - existing vision frameworks provide access at a very low level, such as individual algorithm names (often named after their inventor), while OpenVL provides a higher-level abstraction to hide the details of sophisticated vision techniques: developers use a task-centred API to supply a description of the problem, and OpenVL interprets the description and provides a solution.

The OpenVL computer vision abstraction will support hardware acceleration and multiple platforms (mobile, cloud, desktop, console), and therefore also allows vendor-specific implementations. We are committed to making it an open API available to everyone (and hope to make it an open standard); Continue reading...
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    author = {Gregor Miller and Steve Oldridge and Sidney Fels},
    title = {Towards a Computer Vision Shader Language},
    booktitle = {Proceedings of the 38th Conference on Computer Graphics and Interactive Techniques Posters},
    series = {SIGGRAPH'11},
    pages = {40:1},
    articleno = {40},
    month = {August},
    year = {2011},
    publisher = {ACM},
    address = {New York City, New York, U.S.A.},
    isbn = {978-1-4503-0971-4},
    location = {Vancouver, British Columbia, Canada},
    doi = {},
    url = {}